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FORSPOKEN. A fairy tale for no one

There are games that are felt after passing … nothing. I just stumbled, just passed, just got some pleasure or did not feel disgust, I just forgot. In my case, it was, for example, with Commandos: Strike Force, so it was with Gun, so it was more than once. Hello from the game reality of the zero.
Forspoken came out in the same way.

To pass at the very light level of complexity, literally a couple of protracted evenings of leisurely study was required. I can confidently say-the game does not cause antipathy, hatred or gag reflex directly.
I am not an expert from the Internet, looking at gameplayers under a microscope and repeating phrases about striming textures, soap, smoothing, “graphics level with PS3” or training grounds. I do not analyze the borrowing of elements of various genres or specific games and do not evaluate the success of gamemeraduer solutions. I often miss the notorious agenda by generally passing my ears and my eyes (the theory about a cat named Homer would not have occurred to me at all).
I’m just playing. And, as a game, Forspoken gives … just a game experience that does not require any skills. The game has a low threshold of entry (and exit), park it, it is fun there, bullets with shells to the best of fun and even exciting, gain access to fire magic and activate protocol No. 7 in the crowd of enemies – even more fun. Everything is colorful and works relatively normal.
The open world can simply be bypassed and not approach it until the final credits.
No need to think a lot, you just need to sit down, squeeze a couple of buttons and watch an unstable interactive fairy tale.

And for myself, I concluded that the most correct way to play Forspoken is to download the game without spending money on its separate purchase, set the lightest and most affordable settings, turn off your head (or not turn on, it already depends on the player), squeeze the Parkura button and just joyfully rush around the world at a low level.

And everything was fine for me personally until the game took off its morality with the mouths of the main character NPC at the very end of the storyline. It was formulated something like this:

Residents need to independently restore the country from devastation after the final battle passes. You need to take care of yourself to survive yourself.

Here I paused the game and asked the TV question "What, serious?", But the TV did not answer.

From this question, the essence was born this essay.

Disclaimer: the author is not an expert on video games, does not have a high degree of consideration in the cinema, anime, manga, literature and fan fiction on the hollows, and also does not have a refined taste, a sophisticated look and a highly developed ability to look for a summons and draw conclusions, while the position of “Baba Yaga against” adheres to the position of stably.

Yes, There will be spoilers to the game of two years ago

Forspoken – first of all, a fairy tale

The stereotypical main character (African American, therefore, the criminal also loves sneakers; an orphan, therefore, does not know love and a loner; she wandered from one foster family to another, and she refused, therefore, has no affection for people);

not always logical actions of characters (just as in life, which is not always noticeable to the direct participant in events);

Genesis determined consciousness-Frey lives a small life of a petty criminal, a daring and ardent gopnik, who does not really follow the tongue (along the way, having stroked in trouble), with small goals, blaming his parents who renounced her (and later tells his mother in the face that he still hates her).

Note: when Frey got into the local lowdeposit-casinos.co.uk/ matrix, where her hidden desires were fulfilled, she did not become the head of the criminal world, does not kill people right and left, does not live in a huge mansion with tons of prohibited substances. Frey did not want anything special at all.
Frey lives in just an apartment. She is just calling her friend who finds a new job to her liking. Frey just gets gratitude for the repair of the switch. Frey leaves delivery to the seller and treats the homeless woman with street food, when he goes to meet her mother in a cafe, simultaneously stumbled upon members of the gang, who beat her in the face in the prologue, and in the illusory world they are trying to hide the car in broad daylight. And Frey simply reproaches them, to which her former guilters “promise to take up the mind” and leave. And Frey also agrees to an additional load in the children’s shelter.
Simple dreams of a simple person in a good human manner.

Frey is generally a defiantly ordinary person, and therefore it is explained not by the most ornate phrases (“I moved objects by the power of reason!", Repeat three times, and in what other condition can there be a person who could just move objects by the power of reason?), even before the final battle during motivational speech.
And Frey also puts a cat above the bag of money and claims to be able to do So much, and therefore it should not be detained (standard excuse, do not find?).
But when Frey actually gets at the disposal of forces capable of changing the world for the better, at first she refuses to do this, because more than anything she wants to return home here and now, and trembling – do not turn back bags.

It is difficult to associate himself with the main character, looking at what is happening from the side-who wants to associate himself with an ordinary earthly loser, who has the most ordinary thoughts, and the vocabulary is not the deepest, and even there is no money, because for some reason he did not guess when a fire to throw a bag of money on his shoulder?
Protagonist – a variation of Alice, who goes to the country of miracles. Alice was an ordinary girl who had a wonderful dream. Frey is an ordinary girl who is not so clear.

Contrasts in everything

As befits fairy tales, Forspoken is built on contrasts.

The Earth in history was reduced to New York, where a criminal Frey lives in an abandoned apartment, whose lives are only in the beginning of the gang comrades at the very beginning.
Atia is the exact opposite of the earth, where everything was once beautiful, but where there is a fog that turns everything living in monsters and threatening to fill the whole world.

Strong people bring good times. Good times generate weak people.
Good times of strong Tant with a clear reason gave rise to the weak inhabitants of Atia, completely and completely trusting ruler.
Then there was a certain invasion of the Reddigs, their destruction, the feud between the tanks about the exit from the post -war crisis – and then the revenge of the Reddigs with the help of a demon, which has since accompanied the tang in the form of bracelets on their hands and drove crazy with a whisper.
And difficult times came when the weak died (including at the hands of Tant), but stubbornly retained their innocent naivety and waited for salvation (or death).

Frey falls into an aty. The criminal and an outcast there is a ruler and an intercessor here.
And, since Frey has such abilities that other Atiyes do not have, she simply must use them for the good. As in fairy tales with mighty heroes.
Naturally, Frey against. She emphasizes her earthly origin in every possible way, and in the course of the action the thought “where it was born was born,” since the disclosure of the origin of Frey, all the main characters regularly remind her that she is a native and heiress of all thrones is stubbornly introduced.
Spider-Man waves a “great power-great responsibility” with a poster, but this slogan is more about a personal conscious attitude to his own forces. In Frey, it is not formed to the very end of the plot, and it is first moved by fear, then a thirst for revenge, and all this under the choir of voices waiting for salvation.

And in the final choice without a choice of Frey, he can “wake up” like Alice, but then she will return to a cold reality, where she is a lonely homeless thief with the public work appointed by the court, and she is still pursued by a gang.
In contrast to reality, the choice of a fabulous long ending looks like "it is better to be the first guy in the village than the last in the city". This could be logical for an outside observer, but the Frey directly needed to run on an ate, to solve problems and even kill people (yes, the heroine in the course of the game is worried in the vivid forces that she killed a person, and then “I don’t want” to kill another).

Where the logic escaped?

The purpose of the fairy tale in principle is to tell the story and bring out some morality, the rest is secondary.
Therefore, the modern variation of Alice failed in the rabbit hole and will fade in surprise, because it simply does not know how to talk otherwise.
Therefore, the judge released Frey of her own choice, despite her entire criminal past, and the bag of money burned down to save the cat and put the plot in motion.
Therefore, for her own reasons, the mother of Frey once had so conveniently decided to give birth to the fifth tanta, whose forces would do not doze until the needs (during the stay of Frey on Earth, there was no such need, apparently, there was no).

And all fabulous and theater convention for the sake of the plot causes rejection from the same Rusyaich. Was it possible to make better by complicating the story and making it more logical? Don’t know.
But The fairy tale is absolutely not necessary.
And the narrative, as in an ordinary fairy tale, is simple, like a movement from the plot point to the plot point using a magical parkour, bypassing other points of interest. You can be distracted, but, except for the grains of Laura and new necklaces, you do not need to count on more.

In the area of ​​the very end of the plot, the story bends under the weight of Laura when the story begins about what happened before the start of events. It would seem that the story is quite logical (although globally I do not understand the plots in virtually no way), but why did my mother Frey, in principle, had to give birth to a child from an imminent from the ground? What are the best qualities she needed from the earthly world?
However, this played the plot of a fairy tale only a plus. Thanks to this, it happened.

And after the deflection of Laura’s pile, the game breaks before the start of the final battle, where everything comes down to piles of enemies, pronouncing morality, a stage with a dragon, another pile of enemies, the final bossFite, the final kitsen and the titers, and then you can proceed to the open world.

But before that, in my inexperienced look and unrefined taste, it was … just normal. I did not touch the addition and I don’t know what new stories are told there how the world has been expanded and deepened, but I can definitely say that the game is not needed by the game.
The tale is told, this fairy tale has a happy ending, everything is as it should.

Yes, for whom a fairy tale?

If you do not take into account the ambitions of developers and publisher, for whom there was FORSPOKEN?

For children? There are too many mats and types of consumables, although the simplicity of displayed thoughts and their presentation would just come up to children’s history.

For ordinary gamers and seekers of the Challenga? With a modern wide selection of games with a wide variety of gameplay and price tag, Forspoken is unlikely to pass them away from the very first minutes (we do not forget about the short concentration of the attention of a modern person).
If you get into the combat system, learn to combine the elements of magic and parkour during the battle, you can increase the level of complexity and have fun. But for this you need to get involved.

For those who want to explore the world? Local Generic-Fantasy-world, although pretty, is not full of interesting discoveries, complex characters and dilemmas. He is not at all that is full.
However, the performance of the Tanta was right.

For those who support the agenda in games? IMHO, If the agenda is here, it does not stick out (the Black Girl Gamers is present in the credits, the intra -game can be tried to get out, but why?), and the notorious "general" appeared here precisely as a result of the translation.

For conditional zomers that need a magical pendal to take life into their own hands? Here, let the zumers themselves answer, attractive and is it close to them such an example in this form with all introductory data.

Or maybe the fairy tale was told exclusively for Frey with the direct participation of Frey itself?
Or it is a fairy tale for the inhabitants of Atia, and in their eyes Frey, you need to go through the stages of the formation of the hero in order to convey to the fairy -tale people a simple thought that there is no fate, except for the one that we do ourselves? Fairy tale inside the fanfix?
But what if Frey suffocated in a fire at the beginning of the game, and everything that happens is hallucinations when immersing in a spiral of oblivion under the pressure of the suffocating hugs of carbon monoxide, while she recalls her empty life and unrealized ambitions?
Someone, say already “Seryoga, you will interpret, stop!"

Thanks, let go.
In fact, I am ready to just accept the fact that this is a story of a so -so game.

Returning to the original thought-if you suddenly getressed to play Forspoken, do not buy the game separately, put a light level of complexity, turn on all the accessories settings, turn off your brain and impressively disfigure in a magical parking lot, kidnapping over the plot at the request of.
And then a fairy tale with an open world screwed up to her will work.

A fairy tale for no one.

P. S. Everything on whom your well -being depends will die at the most inopportune moment.

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