Focus Home Interactive And Vostok Games Prepare Fear The Wolves – royal battle, which is created under inspiration from S.T.A.L.K.E.R. The game will be brought to E3 2018, but the premiere of the debut trailer took place before the exhibition.
Apparently, there is no real gameplay in the video, but some features of the mechanics are revealed. For example, you will see wolves. They roam flocks and look for defenseless victims. In the alienation zone, the wolves received a fair dose of radiation and mutated in very wild animals. The authors say that one wolf is unlikely to give you a lot of problems, but a whole flock will exhaust combat resources and can cause serious injuries.
Global task in Fear The Wolves – evacuate by helicopter, the location of which changes in every match. The helicopter contains only one fugitive, so the victory must be pulled out by the classic method – having killed (or surviving) 99 other participants in the game.
Fear The Wolves comes out in early access on computers this summer. The release on PC is scheduled for 2018, and on consoles-later. Here you can see a few screenshots.
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Fear The Wolves
The best comments
Jokes jokes, but shit on Hayt Batle Piano. In the surroundings of a stalker, with all abnormalities, mutants, radiation and a terrible environment – this regime would come in. Even when the single played the stalker, I always wanted to play it but on the network, with the same loot, groups, etc.D. The alternative to the classic battlesel would not be the idea with a landing and 1 survivor, but by the war of 2 groups on one location: such as stalkers VS bandits with perception, but you will initially take place in one of the groups and mochilovo Shlob 100 VS 100.
That’s why it is so difficult for Nongamstopsites.uk me to believe that the project about Chernobyl, from the studio consisting of former developers of a stalker, who once pleased us with unfulfilled promises and deceived hopes, will make at least any creative or original game, and not just a soap bubble for the sake of easy earnings of money on a stalker fans and sympathetic to them and sympathy?
A studio consisting of people who made its game about Chornobil for almost ten years, plus the final project came out only after the publisher’s kick, being distant not only from the original pitch, but also from the title of good game. Now these people have been producing updates to the F2P Shuther once every thousand years, in which most of the players’ base is bots. How many years are there already? Four years? Five years?
What can go wrong?
[Allegoria] for the sake of a young girl (Batl-Rail), they throw a faithful wife (survarium). But after a while, they return and ask for forgiveness, smearing the sleeve with a sleeve on the face) The faithful followers will understand and forgive)
> Believe
> What can go wrong?
Yeah.
By the way, they do not promote due to what they did before. Only what they did before is very significant.
> From the title of good game stalker is not so far
The game has just a wonderful useless open world, a beautiful simplified role -playing mechanics, a great opportunity to break (unique) weapons without the ability to repair, the ingenious system of microfrisis, interesting monotonous quests, charismatic faceless main characters and deep, as a lack of light, a plot with magnificent levels of the level “There is an attempt to delay mysterious."
Yeah. Not so far. I love a stalker, but he only has an atmosphere. And the call of Pripyat still.
> Just they are promoting. Just not the fact that these "creators of the same" worked on the game.
PR at the expense is like one and three: we are the same guys, we will make the game as good old, like Gothic, which we did the same! We did Gothic! We made Gothic! It will be wonderful. And then Risen three.
And here it seems to be not, they don’t shine here … So.
> here we have not a jumper with some RPG elements
Yes. We have a juman here, which we tried to hang everything. It turned out that? Yeah.
> Not the worst plot. Especially for the joke
I was already scattering somewhere here why he was bad even by the standards of the jester, lol. He is like a target that has a mileage – ten years: where there are pieces left, there are full of holes.
> There are bugs, but most of them are fixed.
Microfrisis corrected modmakers a few months ago, and only in the call of Pripyat. The ability to repair – either simple mods, or chn/zp, again.
> Only you kept silent about quite suitable post -shooters
Well, in this case, the game is a shooting range with the open world, because the AI there is not only weak physically, but also mentally.
> Version 1 worked.0
1.9, you wanted to say. 1.0 did not work at all.
> However, this is a good series of games.
She came to something truly good only to the third part, when flimsy enemies from the PM and titans from the CH were balanced in her, they sneaked a lot of the same quests and added some kind of plot at the level of the shooter with the open world, with two small reticns and without holes.
Regarding the shooter: if the game has cool shooting and the rest is bad – this is a good shooting gallery. If the game has suitable post -shooters with trump AI – this. If the game has many good elements, then this is a good game. Like halva the first and second: both there and there shooting is really far from the ideal, but the games are good. In Stalker from the ideal, everything is far from the actual shooting process itself.
Damn, the more I am talking about the problems of a stalker, the more sadness arises due to carved content.
If this atmosphere had been added to what was already there already, it would be just brilliant.
Nus, let’s see what will happen. If these wolves become a replacement of an unbearable circle of 99.99% of the battles – it may turn out at least some kind of originality (here, Fortnight, due to the ability to instantly “be bored” as it will protect in one place, gained popularity)
From the title of good game, Stalker is not so far. Just the original plans are comparable to the copy of the cow and raising houses. Now every second game sins with this. Only judging by the pile of unreasonable content, the inconspes really tried to realize everything.
Now I would believe the next “from the creators of the same game, well, the same one who has many fans”.
After all, the game requires a mechanic of the level of some classic falls, but here we are not jokutan with some RPG elements
A great opportunity to break (unique) weapons without the ability to repair, a brilliant system of microfrisis,
There are bugs, but most of them are fixed.
Only you tactfully kept silent about quite suitable post -shooters, which is almost the main element in the shooter.
I am not a fan of stalker, from the mention of the clean sky, my eyes start to twitch, the version 1 worked so well.0, however, this is a good series of games. Not “O Lord, 10 out of 10”, but a good one, in which there is not only an atmosphere ™
